![]() ![]() These icons show up on tracks when viewed in a setup editor as markers determining certain functions of the game, such as checking your progress on a track, silencing/enabling a MIDI channel, or warping the player to another area.Ī golden Rare coin. Unused reed objects, which behave like trees.Ī bunch of development-related signs and symbols. Presents hanging from red and blue balloons. 0x0B matches the layout of the unfinished jungle temple track. It's also unknown what track 0x09 could be for, but it could potentially have been for this scrapped track. 0x07 vaguely resembles Jungle Falls and Greenwood Village - its layout is also quite similar to Thunder Cove, a track exclusive to the DS version of the game, though this might be a coincidence. says "Star City" is internally named dean_twilight_snd, so this is likely an early name for that track.ĢD image digits 07, 09, and 0B are unused HUD maps. These likely came from a period when the game was called Pro AM 64.Ĭrudely-drawn placeholders for the signs in the lobby of Sherbet Island.Ī sign for Twilight City which matches those found in the Future Fun Land lobby. do not exist, while Banjo, Conker, and Timber's icons only have placeholder text. The palette here is guessed, as one couldn't be found in the ROM.Ī German video of a pre-release version (labeled "1.964 VERSION") shows that it was once used on at least one of the arches seen throughout Greenwood Village.Ī series of icons used for an early version of the character selection menu. There is no palette associated with the texture.Ī small, earlier version of the Diddy Kong Racing logo. Mirrored Tracks (code 0986754321): Appears to do the same thing as Adventure 2.Ī logo for Pro AM 64, likely from an early version of Diddy Kong Racing before Diddy was in the game.Ī second Pro AM 64 logo.When you unlock these characters, these cheats show up in the menu and can be toggled on and off. Control TT (code 1058732594) and Control Drumstick (code 8649305321): Actually implemented as cheats.EPC Lock Up Display (code EPC): If the game crashes, next time it's powered up it will display a crash report screen, which isn't very usable as it flashes through several pages quickly.This cheat can be entered normally but is never given in the credits. Free Balloon (code EOLAOBFENRLONE): Exactly what it says on the tin: Every time you start Adventure Mode with this cheat active, a balloon will be added to the selected save file.ROM Checksum (code DODGYROMMER): Displays a checksum of the ROM when entered. ![]() Print Coords (code 8846325012): Displays player 1's coordinates in the upper left corner of the screen.It's also mistakenly listed in the official strategy guide, which helpfully doesn't give you the actual codes. Whatever the intended purpose, enabling it doesn't actually do anything in the final build. High Speed Racing (code 1234567890): According to Nintendo Power this would have increased everyone's top speed or possibly just done the same thing as the "No Limit To Bananas" code, and as such it was removed for being redundant.To unlock all cheats, including the unused ones, use one of the below GameShark codes. Some are still enterable, others have been changed to a string of numbers, rendering them unenterable due to the convenient lack of numbers on the cheat code entry keyboard. There are some unused/debug cheat codes in the game. ![]()
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